Wednesday, May 13, 2009

My Card Of The Day 2


Sprouting Thrinax, from Shards of Alara, is one card that can turn around a game, kill it and you got three more of them that can attack you the nest turn dont kill it and you got a 3/3 creature that smashes you're face with 3 damge. It us one of the key cards in jund decks these days and it deserves a spot to be recognized.

Deck Discussion: Jund

Jund, one of the deck that grow fast this couple of months. Jund came from the colors of black green and red the three colors that make this deck one of the strongest and sufficient decks to play with. Let us look at some of jund decks couple of cards that are usually use, first is black. Black cards are usually hand disruption, kills creatures, and can dreadge you're deck. second is green, green are mostly focused on creatures this makes the jund very versatile in matches green creatures are said to have high power and defence when it comes in combat. third is red, red is the usual partner of green, red is known to be the color that can kill as fast as it could it is a perfect match for green. All in all if you put them in a significant balance between these three colors it can be a hard deck to fight with.

Monday, May 11, 2009

My Card Of The Day



Elspeth, Knight- Errant, from Shards of Alara is one of the Best Planeswalker around, why? because she's the only planeswalker who doesn't have a negative ability, it has first- +1: Put a 1/1 white Soldier creature token into play, second- +1: Target creature gets +3/+3 and gains flying until end of turn, and the final skill- -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible, making it the one and foremost best planeswalker around.
whats more it has a cool illustration as well.

Best Removal? I Think Not



The Alara block is now complete, but the question is what is the best removal in the block is it Terminate or Path To Exile?..

For me both of these cards are competitive, from there color and there ability. But which one is better?

First let us examine Path To Exile, a one to cast instant from conflux this card is commonly used in white decks, even in control decks as long as it has white in it but why put it in a deck? The answer might be it's cost, its only one you can cast it as early as you put a land card from you're hand to play. It just not kill a creature it prevents it from coming back to play. But the consequence is, that player can search he's or her library for a land card, but what makes this unique is that the land is tap, it can not be used unless it is you're untap step. You can use Path To Exile before the end of you're opponents turn that way the land is tap and can not be used in you're turn preventing him or her using it to play spells in you're turn.

Now lets talk about the coming back card terminate, terminate comes from planeshift
this card was one of the best removal in Black/Red decks, but hes casting cost is not that easy, unlike Path To Exile which is only one. The best thing about terminate is it has no consequence it just destroy a creature and it can not be regenerated anymore, again unlike Path To Exile it doesn't remove the creature from returning it is just destroyed. Terminate cost 2 to cast a black mana and red which is more costly than Path To exile. But now terminate is commonly used in Black/Red decks because it is the only removal the black has. But for me terminate slows down deck because of its cost, its hard for a block constructed deck to produce land that fast, unlikely standard it has mana fixers, and land cards that can produce dual mana.

I can not personally choose among these two great cards, for me i like them both, that's why i have them both and make them separate decks to check whether which is better, but both card serve there users well and earn there rights as best cards in the block.


Illustration by Magicthegathering.com

Sunday, May 10, 2009

Esper/Mill Deck:Block Constructed, My Build


Lands-23
plains-6
island-6
swamp-4
crumbling necropolis x3
arcane sanctum x4

Creatures-15
cathartic adept x4
nemesis of reason x3
wall of denial x4
tidehollow sculler x4

Spells-22
mind funeral x4
brainbite x3
kiss of the amesha x2
esper charm x3
oblivion ring x4
path to exile x3
memory erosion x3

SideBoards
cancel x3
fleshbag marauder x4
celestial purge x4
countersquall x4
telemin performance x2
brilliant ultimatum x3
agony warp x4
mark of asylum x2

Visit This Site For More Info
http://forums.gleemax.com/showthread.php?t=1182869

Thank You For Magicthegathering.com For Autocarding.

R/B Blightning Blitzkrieg: Standard, My Own Deck



Lands 22
4 graven cairns
4 aunties hovel
3 sulfurous spring
3 ghitu encampment
3 swamp
5 mountain

Creatures 22
4 mogg fanatic
4 Tattermunge Maniac
4 Boggart Ram-Gang
3 shambling remains
3 hellspark elemental
4 murderous redcap

Spells 16
4 flame javelin
4 incinerate
4 blightning
3 terminate
1 banefire

SideBoards
4 fleshbag marauder
4 volcanic fallout
1 banefire
3 guttural response
3 anathemancer


Bant Deck: Standard Format


23 lands
2 Adarkar Wastes
3 Brushland
2 Flooded Grove
2 Mystic Gate
4 Reflecting Pool
4 Seaside Citadel
3 Treetop Village
3 Yavimaya Coast


19 creatures
4 Birds of Paradise
4 Jhessian Infiltrator
3 Rafiq of the Many
4 Rhox War Monk
4 Shorecrasher Mimic


18 other spells
4 Bant Charm
2 Broken Ambitions
4 Cryptic Command
2 Elspeth, Knight-Errant
3 Giant Growth
1 Might of Oaks
2 Negate



Sideboard
2 Cloudthresher
4 Flashfreeze
2 Guttural Response
4 Story Circle
3 Wrath of God